At some point in his life, the character was arrested and served time for a felony-level offense and was branded a criminal for the rest of his life. The character has a Criminal SIN (either Corporate or National) his Criminal SIN replaces any previous SIN. This quality is only available to characters that possess a Magic attribute rating. While the names may vary, the way the mentor works is consistent. Hermetic mages prefer the term "mentor spirit," while shamans use the word "totem" for the spirit that they follow. This cost represents the toll of divorcing from one mentor spirit and bonding with a new one.Įach tradition has a different name for a mentor spirit. He can then purchase the quality again to follow a different mentor spirit. To change mentor spirits, the character must first buy off the current mentor spirit as if it were a Negative quality. A character may change mentor spirits, but he may have only one mentor spirit at a time. 320) that guides him in his practice of magic and provides certain advantages and disadvantages to his natural abilities. Mentor Spirit means the character follows a patron spirit (see Mentor Spirits, p. Metatype Abilities: Enhanced Senses: Low-Light VisionĮveryone needs some help in life, even if it comes from someone relatively filmy and insubstantial. Languages: English 4, Japanese 4, Lakota N, Sperethiel 4 Knowledge Skills: Magical Theory 2 (Logic 7 Dice ), Shadow Community 2 (Int 7 Dice ), Small Unit Tactics 2 (Int 7 Dice ), Sprawl Life 2 (Int 7 Dice ) Counterspelling (Magic & Totem 13 dice ).Limits: Physical 4, Mental 7, Social 7, Astral 7Īctive Skills: Assensing 5 (Int 10 dice, +1 for Astral Perception), Astral Combat 5 (Wil 10 dice ), Automatics 4 (Agi 6 dice ), Computer 1 (Log 6 dice, +1 Matrix Perception), Con 6 (Cha 10 dice ), Etiquette 6 (Cha 10 dice ), Negotiation 6 (Cha 10 dice ), Perception 6 (Int & Perceptive 12 dice ), Pilot Ground Craft 2 (Rea 5 dice ), Sneaking 3 (Agi 5 dice ), Survival 2 (Wil+Totem 9 dice ) Memory (10 dice)Ĭondition Monitor: Physical: 10/10 / Stun: 10/10 More Legal Information.Body 3, Agility 2, Reaction 3, Strength 2, Willpower 5, Logic 5, Intuition 5, Charisma 4, Essence 6, Edge 1, Magic 6 Permission given to reproduce contents for personal use only. Original contents of copyright © 2001-2006 Fantasy Productions. Shadowrun is a registered trademark of WizKids Inc. Shadowrun Questions and Comments: Check the Frequently Asked Questions List - if you don't find an answer there, email Shadowrun Information. If you have other questions, send an email to the Shadowrun Missions Coordinator. Winter Wonderland February 2007 Releaseįor groups interested in the Third Edition campaign, those adventures are now available from the archive.New Fourth Edition Shadowrun Missions will be available monthly.įeedback forms for all missions will remain available for 6 months. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign. In SRM, players create a character and participate in sanctioned events throughout the world. ![]() Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by FanPro LLC.
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